
env_sprite and "env_model" are now allowed to think faster than 10 FPS. env_beam and env_laser: Added support for "!activator" and "!caller" as the stat/end targets. Doors/Platforms: Triggers for "fireonopening", "fireonclosing", "fireonopened", and "fireonclosed" now have a corresponding "*_triggerstate" key to choose off/on/toggle trigger use types. Doors/Platforms: Fixed doors not moving when "obey use type" is set to "yes, even while moving", but the door receives USE_TOGGLE and the door is not closed. Doors/Platforms: Added "fireonopening" and "fireonclosing" to fire a trigger when the movement starts. Doors/Platforms: Added "fireonopened" and "fireonclosed" to fire a trigger when the movement ends. Door and button entities can now be re-positioned to the locations of other brush entities via trigger_setorigin and should open and close correctly. Creating an RPG rocket via the "create" cheat command now matches your view angles, so it fires where you're looking rather than just firing flat. Clamped "volume" and "MP3Volume" to range 0.0 - 1.0. Changed the maximum "sv_zmax" value from 16000 to 454046 (larger than the max grid size), which should fix black sky box issues that could be seen in enormous maps.
The impacts should sound more natural now.
Bounce sounds: Volume and pitch is relative to impact velocity. Ban voting is now disabled as standard unless configured by the server. Added spawn flags and classification to "myinfo" / "thatinfo". Makes you invisible and non-targetable when activated. Added new cheat command "cl_invisible". A debug message is printed when following files are loaded by the game: sentence list, material list, replacement map (sounds/models). (They shouldn't be needed and we'd like to verify that.) Server operators: If you're running Metamod please use the vanilla distribution, do not use custom builds for Sven Co-op any more. The game will not run properly without some new settings in there. Server operators: Please fully reset "liblist.gam", as you shouldn't be modifying this anyway. (Any problems, just delete the file and re-validate your game.)
It's a user file but we may need to push important changes to it. Everyone: Your "autoexec.cfg" should be reverted manually.