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Sven coop custom models
Sven coop custom models











sven coop custom models

  • env_sprite and "env_model" are now allowed to think faster than 10 FPS.
  • env_beam and env_laser: Added support for "!activator" and "!caller" as the stat/end targets.
  • Doors/Platforms: Triggers for "fireonopening", "fireonclosing", "fireonopened", and "fireonclosed" now have a corresponding "*_triggerstate" key to choose off/on/toggle trigger use types.
  • Doors/Platforms: Fixed doors not moving when "obey use type" is set to "yes, even while moving", but the door receives USE_TOGGLE and the door is not closed.
  • Doors/Platforms: Added "fireonopening" and "fireonclosing" to fire a trigger when the movement starts.
  • Doors/Platforms: Added "fireonopened" and "fireonclosed" to fire a trigger when the movement ends.
  • Door and button entities can now be re-positioned to the locations of other brush entities via trigger_setorigin and should open and close correctly.
  • Creating an RPG rocket via the "create" cheat command now matches your view angles, so it fires where you're looking rather than just firing flat.
  • Clamped "volume" and "MP3Volume" to range 0.0 - 1.0.
  • Changed the maximum "sv_zmax" value from 16000 to 454046 (larger than the max grid size), which should fix black sky box issues that could be seen in enormous maps.
  • sven coop custom models

    The impacts should sound more natural now.

  • Bounce sounds: Volume and pitch is relative to impact velocity.
  • Ban voting is now disabled as standard unless configured by the server.
  • Added spawn flags and classification to "myinfo" / "thatinfo".
  • Makes you invisible and non-targetable when activated.
  • Added new cheat command "cl_invisible".
  • A debug message is printed when following files are loaded by the game: sentence list, material list, replacement map (sounds/models).
  • (They shouldn't be needed and we'd like to verify that.)
  • Server operators: If you're running Metamod please use the vanilla distribution, do not use custom builds for Sven Co-op any more.
  • The game will not run properly without some new settings in there.
  • Server operators: Please fully reset "liblist.gam", as you shouldn't be modifying this anyway.
  • (Any problems, just delete the file and re-validate your game.)

    sven coop custom models

    It's a user file but we may need to push important changes to it. Everyone: Your "autoexec.cfg" should be reverted manually.













    Sven coop custom models